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6 Things: Lego Canucks

Thursday, 20.02.2014 / 7:25 PM / Features
By Derek Jory
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6 Things: Lego Canucks
What is Lego? For children they\u2019re an amazingly versatile vehicle to adventure, for parents they\u2019re the most painful things to step on ever in the world ever, ouch, ouch, OUCH. \r\n
What is Lego?

For children it’s an amazingly versatile vehicle to adventure, for parents it's the most painful little things to step on ever in the world ever, ouch, ouch, OUCH.

For internationally renowned art director, designer and photographer Christian Mezöfi, Lego is the inspiration for his latest side project. Wanting to learn 3D design, Mezöfi, a former Vancouverite from Sweden who now lives in Amsterdam, decided to give his two-year-old son Alex (named after Burrows) a daily reminder of the team he’ll grow up cheering for.

The 34-year-old created a series of three Lego themed Canucks posters for his son’s walls and he’s gotten such a great response from them through his website, he’ll likely do more.

But how does one do the things he does and plans on doing? Good question.

Here are 6 Things you should know about creating Lego Canucks.

*Note: This is personal work project for Mezöfi and is in no way related to LEGO, the Vancouver Canucks or any other of the brands seen in the images.

RESEARCH

“I always start by gathering references, in this case a lot of action packed photos from games and still images. Video sequences during games will almost always be from the top, so it’s more important to find interesting situations, movements and poses rather than finding something that had everything already in it. We can move the camera around later in 3D.”

HANK THE HERO

“I decided that Henrik Sedin would be the hero player, which meant that I would only try to replicate his gear and use it for all players. Creating individual sets would be far too time consuming.

"I had to identify what kind of gloves, skates, helmet and stick he is playing with and then find images of them in different angles. After I had all of that it was time to gather everything else for his outfit like fonts, emblems, logos, colours etc.”

IT'S COMPLICATED

“Now I moved on to create the hero player that would be used as a base for all players. The process is a bit complicated to explain, but what was clear for me from the beginning was that I wanted to make them really detailed in some places. LEGO characters are pretty simple in their shape, but focusing in on some elements would make them pop a little bit more. In this case I worked a lot on the helmet, by adding all the small details like bolts, straps, holes, bumps and logos.”

SKELETOR

“The proper way of doing the character would actually have been to create a skeleton (or a rig as it’s called) so that I can move the limbs of the player in a realistic way and have everything on his body react to that.

"I wasn’t planning on creating more than one image, so I bypassed this part and modeled Henrik standing up straight with his arms to his side, so I could manually move and bend limbs later on.”

STRIKE A POSE

“When I was absolutely sure that everything about the character was done I moved on to placing them in the scenes. I went back to my references and picked the poses that I thought would work and started bending and moving the players to look like their real counterparts.”

RENDERING

“The last step was the most time consuming one. I now had to find the perfect angle and set up the lights in the scene. LEGO characters look really friendly and cute, but I wanted them to have a raw and cool look so lights and camera play a big role here.

"To make sure everything is perfect you have to render the images out in a decent resolution and quality and this adds many hours to the process because of all the revisions.”